
Associate Professor Ts Dr Tan Wee Hoe
Associate Professor
Academic Qualifications
PhD in Education
Master of Multimedia (E-Learning Technologies)
Bachelor of Multimedia (Honours) Film & Animation
Certificate in Philosophical Studies
Certificate of TRIZ Level 3 Practitioner
General Translation Certification Course
Areas of Interest
- 2022: Co-researcher, “Community of Practice: Gamification Kit and Training for Teachers in B40 Intensive Areas,” Airlangga Grant and UCSI Matching-Fund, RM10000, offered by the World University Association for Community Development (WUACD).
- 2020 – 2022: Project Leader, "Gamification-based Training Kit for Product-oriented Problem Solving among Grassroots Innovators in Malaysia", Prototype Development Research Grant Scheme (PRGS)(RM92,200), MoHE, Malaysia.
- 2020 – 2022: Co-researcher, "A game-based learning analytic platform for assessing children's logic development", funded by National Child Development Research Centre (NCDRC), (RM30,000), UPSI, Malaysia.
- 2018 - 2019: Project Leader, “Digital Invention Game as a Learning Tool for Young Malaysian Inventors to Design Products,” Geran Inovasi Pembelajaran dan Pengajaran UPSI, RM9,000, Malaysia.
- 2018 – 2019: Principal Investigator, “Effects of KNeoWorld Technology-based Learning among Primary School Pupils in Malaysia: A Pilot Study”, funded by KNeoMedia Limited, RM60,000, Australia.
- 2017 – 2019: Project Leader, “Kit Gamifikasi dan Latihan Penyelesaian Masalah Secara Inventif Berasaskan Permainan,” Prototype Development Research Grant Scheme (PRGS), RM58,000, Malaysia.
- 2017 – 2019: Project Leader, “Assessment Algorithm for Fundamental Creativity in Product-oriented Problem-solving among Grassroots Innovators,” Fundamental Research Grant Scheme (FRGS), RM50,000, Malaysia.
- 2016 – 2017: Co-researcher, “Developing a prototype speaking game for Malaysian University English Test for post-secondary students in Malaysia education system”, UPSI Research Grant Project (RM5,885), Malaysia.
- 2016 – 2017: Co-researcher, “Interactive Piano Classroom: The Effects of Game-based Multisensory Learning Approaches on Undergraduate Music Students”, UPSI Research Grant Project (RM9,490), Malaysia.
- 2015: Associate Researcher, “Projek Pembinaan Bahan Sokongan bagi Kanak-kanak Pintar Berbakat (3-4 Tahun), Geran PERMATA, National Child Development Research Centre (NCDRC), UPSI, Malaysia.
- 2014-2016: Project Leader, “Developing a prototype game for learning principles of inventive problem-solving among teenagers through field testing”, Prototype Development Research Grant Scheme (PRGS) (RM215,789), Ministry of Education, Malaysia
- 2014 – 2015: Project Leader, “Learning Mathematics through games in primary school classroom: A potential remedial approach for academically weak students”, UPSI Research Grant Project (RM7,942), Malaysia.
- 2014 – 2015: Co-researcher, “Development of Technology Acceptance Model (TAM) for LearnSoftware Open Video Sharing Site”, Geran Penyelidikan Makmal Penyelidikan Pendidikan (GP-MPPU) (RM15,000), UPSI, Malaysia.
- 2013 – 2015: Project Leader, “Examining Modality Principles of Instructional Screencast for Learning 3D Modeling Software”, Research Acculturation Grant Scheme (RAGS) (RM52,300.50), MoHE, Malaysia.
- 2013 – 2014: Co-Principal Investigator, “Examining How Malaysian School Children Learn TRIZ through A Mobile Game”, Program Rakan Penyelidikan Universiti Malaya (RM30,700), Malaysia.
- 2013 – 2015: Co-researcher, “The Affordances & Challenges of Improvised Interactive Instructional (3Is) Tool in Diversified Lower Primary Teaching Practices: Initial Study”, RAGS, (RM40,000), MoHE, Malaysia.
- 2013 – 2014: Project Leader, “Creating A Drug Prevention Game for Malaysian Teenagers: An Innovative Primary Prevention Approach”, UPSI Research Grant Project (RM6,334), Malaysia.
- 2013 – 2014: Co-researcher, “3D Talking-Head Mobile Phone App: A Study on Modality Effects on Pronunciation of Difficult to Pronounce English Words”, RAGS (RM46,600), MoHE, Malaysia.
- 2011 – 2012: Principal Researcher, “Exploring the potential of games and game-based learning through the eyes of teacher trainers”, UPSI Research Grant Project (RM7,256), Malaysia.
- 2009: Action Researcher, “Deep learning with technology for 14-19 year-old learners”, British Educational Communications & Technology (Becta) Fund project, UK.
- 2005 – 2007: Project Leader, “The GRID Architecture of E-Learning Marketplace in UniKL”, UniKL Short-term Grant research project, (RM19,000), Malaysia.
- 2005 – 2006: Co-researcher, “The effectiveness factors of learning management systems: UniKL IIM E-Learning Portal”, UniKL Short-term Grant Research, Malaysia.
International Refereed Journal Publications (Clarivate Analytics; Web of Science)
- Swaran Singh, C., Masa Singh, T. S., Ja’afar, H., Tan, W. H., Subramaniam, G. J., & Abdullah, M. S. H. B. (2019). Developing a prototype speaking game for engineering students at polytechnic in Malaysia. Journal of Engineering Science and Technology, Special Issue, 9-17.
- Tan, W. H. (2018). Exploring the Impact of Serious Games for Cognitive Functions through the Humphrey Fellowship Program. Malaysian Journal of Medical Sciences, 25(3), 1-6.
- Ahmad Zamzuri Mohamad Ali., Kogilathah, S., & Tan, W. H. (2015). Effects of verbal components in 3D talking-head on pronunciation learning among non-native speakers. Journal of Educational Technology and Society, 18(2), 313-322.
- Tan, W. H. (2013). Game coaching system design and development: A retrospective case study of FPS Trainer. International Journal of Game-Based Learning, 3(2), 77-90.
- Tan, W. H., Neill, S., & Johnston-Wilder, S. (2012). How do professionals’ attitudes differ between what game-based learning could ideally achieve and what it usually achieves. International Journal of Game-Based Learning, 2(1), 1-15.
International Refereed Journal Publications (SCOPUS)
- Tan, C. I., Tan, W. H., & Maizatul Hayati Mohamad Yatim. (2021). Designing Elements for Immersive User Experience in Educational Games Using the Entertainment Game Development Approach. Review of International Geographical Online, 11(4), 738-747.
- Segaran, K., Mohamad Ali, A.Z., Tan, W.H. (2021). Does Avatar Design in Educational Games Promote a Positive Emotional Experience among Learners? E-Learning and Digital Media, 18(5), 422-440.
- Shanizan Herman Mohd Radzi, Tan, W. H., & Amri Yusoff. (2019). Shipping Management Simulation Game for Teaching and Learning in Higher Education: A Quasi-Experimental Study. Malaysian Journal of Learning & Instruction, 16(2), 155-186.
- Adnan, M., Abdullah, J. M., Md Ibharim, L. F., Tan, W. H., Janan, D.; Abdullah, N., et al. (2019). Expanding opportunities for STEM subjects teaching and learning: connecting through comics. Malaysia Journal of Medical Sciences, 26(4), 1-7.
- Tan, W. H., Nurul Fazmidar Mohd Noor., & Wang, Y. (2016). Inventive Problem-solving Puzzle Game Design and Development. International Journal of Computational Vision & Robotics, 6(3), 244-256.
- Swaran Singh, C.; Tan, W. H.; & Jeevi Subramaniam, G. (2018). ESL Students’ Perceptions on the Use of a Prototype Speaking Game for Malaysian University English Test (MUET). Advances Science Letters, 24(11), 8107-8110. https://doi.org/10.1166/asl.2018.12502
- Sayed Yusoff Syed Hussain., Tan, W. H., & Muhammad Zaffwan Idris. (2014). Digital Game-based Learning for Remedial Mathematics Students: A New Teaching and Learning Approach in Malaysia. International Journal of Multimedia and Ubiquitous Engineering, 9(11), 325-338.
- Shahrel Nizar Baharom., Tan, W. H., & Mohammad Zaffwan Idris. (2014). Emotional Design for Games: A Framework for Player-Centric Approach in the Game Design Process. International Journal of Multimedia and Ubiquitous Engineering, 9(10), 387-398.
International Refereed Journal Publications (Non-Clarivate Analytics/Non-Scopus)
- Liu, K., Tan, W. H., & Erni Marlina Saari. (2022). Undergraduate Students’ Perceived Success Factors on Learning: An Online Flipped Classroom for Designing Pervasive Games. Journal of ICT in Education, 9(1).
- Segaran, K., Ahmad Zamzuri Mohamad Ali., & Tan, W. H. (2021). Does avatar design in educational games promote a positive emotional experience among learners? E-Learning and Digital Media. https://doi.org/10.1177/2042753021994337
- Tan, C. I., Tan, W. H., Siti Fazilah Shamsudin., Navaratnam, S. & Ng, Y. Y. (2021). Investigating the impact of latency in mobile-based multiplayer online battle arena (MOBA) games. International Journal of Creative Multimedia 3(1), 1-16.
- Tan, B. S., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2021). The Study of Using Digital Game-Based Learning to Develop Critical Thinking Skill through Self-Assessment Process. International Journal of Creative Multimedia 2(2), 31-50.
- Tan C. I., Tan, W. H., Lee, J. E. K., Ng, Y. Y. (2021). Exploring user experience from an emotional context when designing immersive games for education. Journal of ICT in Education, 8(1), 10-25.
- Shanizan Herman Mohd Radzi, Tan, W. H., & Amri Yusoff. (2020). Evaluating the effects of a board game in cognition in learning shipping management for higher education. International Journal of Modern Education, 2(7), 180-201.
- Tan, C. I., & Tan, W. H. (2020). Exploring the link between the psychological needs and the elements of game design for educational games. Journal of ICT in Education, 7(2), 65-73.
- Fadilah Abdul Rauf., & Tan, W. H. (2020). Potensi Realiti Terimbuh dalam Aktiviti Mewarna. Southeast Asia Journal of Early Childhood Education, 9(2), 1-10.
- Tan, W. H. (2020). Student-led Gamification in the Undergraduate Design History Course. International Journal of Creative Multimedia, 1(2), 1-17
- Tan, B. S., Tan, W. H., Cho, W. H., & Ahmad Zamzuri Mohamad Ali. (2020). A framework for game-based soft skills development: A case of Inventors of Future. International Journal of Psychosocial Rehabilitation, 24(5), 1057-1064.
- Segaran, K., Ahmad Zamzuri Mohamad Ali., & Tan, W. H. (2019). Mediating Effects of Avatar on Motivation in Game Based Learning - Review. Online Journal for TVET Practitioners, 4(2), 83-92.
- Segaran, K., Ahmad Zamzuri Mohamad Ali., & Tan, W. H. (2019). 3D game avatar with different realism level - a conceptual framework of mediating effects on motivation in game-based learning, Journal of Creative Media, Design & Technology (RekaJournal), 2(7), 24-32.
- Wong, Y. S., Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2018). Learning Object-Oriented Programming Paradigm via Game-Based Learning Game - Pilot Study. The International Journal of Multimedia & Its Application (IJMA), 10(6), 181-197.
- Tan, W. H. (2018). Comparing Perceptions on Characteristics of Quality Teachers and Future Teachers for Schools in Malaysia. Jurnal Pendidikan Bitara UPSI, 11, 22-32.
- Norazilawati Abdullah., Mazlini Adnan., Laili Farhana Ibharim., Tan, W. H., Dahlia Janan., Jafri Malin Abdullah., Noorzeliana Idris., Amila Saliza Abdul Wahab. (2018). Development a Year One STEM Comic for Science and Mathematics subjects, Jurnal Pendidikan Sains & Matematik Malaysia, 8(2), 86-96.
- Pachiyappan, S., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2017). Gauging student learning attainment through seven variations of instructional screencasts. International Journal of E-Learning and Higher Education, 6, 1-12.
- Goh, Y., Mohd Hassan Abdullah., & Tan, W. H. (2017). Developing a Learning-by-Ear Five-Step Process as part of Game-Based Multisenosry Learning Approaches in Group Piano Teaching in Higher Education. International Journal of Academic Research in Business and Social Sciences, 7(11), 1278-1283.
- Tan, W. H., & Siti Sumaizan Ramli. (2016). Gamification of Libraries in Universities: Potential Opportunities and Challenges. Journal of Malaysian Librarians, 10, 53-64.
- Lee, T.T.; Tan, K.N.; Wong, K.T.; Lin, C.Y.; Tan, W. H. (2016). The potential of Wii Mote Interactive Whiteboard as a teaching and learning aid. International Journal of Instructional Technology and Distance Learning, 13(7), 29-38.
- Wang, Y., Tan, W. H., & Maizatul Hayati, M.Y. (2016). Fight Obesity App: A Proof-of-concept prototype of mobile game-based treatment, International Journal on E-Learning and Higher Education, 5, 135-148.
- Fadilah, A.R., Tan, W. H., & Khairulanuar, S. (2015). A framework of educational augmented reality apps for improving preschoolers creative thinking. International Journal of Technology and Engineering Studies, 1(2), 31-41.
- Tan, K. N., Lin, C. Y., Lee, T. T., Wong, K., & Tan, W. H. (2015). Interactive Whiteboard (IWB): A review of literatures on its affordances and benefits. Journal of Research, Policy & Practice of Teachers & Teacher Education, 5(2), 41-49.
- Tan, W. H. (2015). 马来西亚公立大学的困境 (The Dilemma of Malaysia Public Universities). 当代评论(Contemporary Review), 9(2), 9-15.
- Tan, W. H. (2013). Developing aesthetics assessment skills in Bachelor of Design programmes: An introspective account in UPSI. International Journal of Assessment and Evaluation in Education, 3, 92-104.
- Tan, W. H., Lin, C. Y., & Wang, Y. (2013). Mandarin Communication Learning app: A proof-of-concept prototype of contextual learning. Journal of Research, Policy & Practice of Teachers and Teacher Education, 3(2), 38-48.
- Kogilathah, S., Ahmad Zamzuri Mohamad Ali., & Tan, W. H. (2013). The Talking-head Animation as Pedagogical Agent in Language Learning: A Review on Instructional Strategy and Media. Malaysian Journal of Distance Education, 15(1), 55-71.
- Tan, W. H., Johnston-Wilder, S., & Neill, S. (2010). Exploring the educational potential of game-based learning through the eyes of game industry practitioners. International Journal of Technology, Knowledge and Society, 6(1), 41-54.
- Tan, W. H., & Richardson, S. (2006). Globalization, e-Learning and The Art of War, The Journal of INTI International Education Group, Special Issue, 149-157.
- Liu, K., Tan, W. H., & Saari, E. M. (2022). Exploring the effects of pervasive games on fitness among older persons in Henan. Paper to be presented at the National Conference on Ageing 2022: Sustainable Development in an Ageing Society, in conjunction with the International Day of Older Persons 2022, Putrajaya, 17-18 Oct 2022.
- Wu, W., Ch’ng, X. Y., & Tan, W. H. (2022). Acoustic data collection in vocal agility training among Bel Canto students in China. Paper presented at the Symposium on Acoustic, Speech and Signal Processing (SASSP) & Image Processing, Image Analysis and Real-Time Imaging (IPIARTI), Multimedia University, Cyberjaya, Malaysia, 14 Sep 2022.
- Liu, K., Tan, W. H., & Saari, E. M. (2022). Exploring Middle-aged and Older Adults’ Behavioral Intention for Using Gym in China: A Feasibility Study of Mobile Augmented Reality App. Paper presented at the 1st World Engineering, Science and Technology Application Conference (WESTAC), 16-17 Jul 2022. (SCOPUS)
- Tan, B. S., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2020). Instructional design of game-based product-oriented problem-solving (POPS) training module. Proceedings of the Irish Conference on Game-Based Learning (iGBL), 24-26 Jun.
- Tan, W. H. (2020). Gamified gamification training for teacher trainers: A case of Utopian Pedagogic School of Innovation. Paper presented at the Irish Conference on Game-Based Learning (iGBL), 24-26 Jun.
- Wong, Y. S., Maizatul Hayati, M. Y., Tan, W. H., Yap, L. C. (2020). A game-based learning assessment framework for learning ubiquitous computational thinking. In M. E. Auer, H. Hortsch & P. Sethakul (eds.) Proceedings of the International Conference on Interactive Collaborative Learning, 1135 (pp. 607-615).
- Tan, B. S., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2019). A framework for game-based soft skills development: A case of Inventors of Future. Proceedings of the 6th International Social Sciences Postgraduates Conference, 2 & 3 Dec, UTM, Skudai, Malaysia.
- Shanizan Herman, M. R., Tan, W. H., & Amri Y. (2019). Keberkesanan penggunaan board game dalam kepantasan pembelajaran pengurusan maritim untuk pengajian tinggi. Proceedings of International Conference on Education and Teacher Development (ICETD 2019), 23-25 Jul, Ipoh, Malaysia, pp. 1-5.
- Tan, W. H., Muhammad Amirrul Naim Mohmad Nasir., Muhammad Hamzy Mohd Noor Effendy., Nur Humaira Shahnul Mindano., & Tee, H. Z. (2019). Designers of War: A creative and critical thinking game for undergraduate design students. Proceedings of Penang International Invention, Innovation and Design (PIID 2019), 27 & 28 Mar, UiTM Penang Branch, Permatang Pauh, Malaysia, pp. 188-192.
- Tan, W. H., & Yong, R. (2018). Mapping ARIZ against conceptual models of how grassroots innovators solve routine problems. Proceedings of MyTRIZ Conference 2018, 29-30 Nov, Multimedia University, Cyberjaya, Malaysia.
- Kogilathah, S., Ahmad Zamzuri, M. A., & Tan, W. H. (2018). Mediating effects of avatar realism level in motivation in game-based learning - a research proposal. Proceedings of Innovative Teaching and Learning Research Day, 14 Aug, Universiti Teknikal Malaysia Melaka, Malaysia.
- Shanizan Herman, M. R., Tan, W. H., & Amri Y. (2018). The shipping management game: a simulation tool for shipping management. Proceedings of Kuala Lumpur International Communication, Education, Language and Social Sciences 10 (KLiCELS 10), 21 – 22 July 2018. Hotel Bangi-Putrajaya, Bandar Baru Bangi, Malaysia, pp. 1-8
- Wong, Y. S., Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2017). A propriety game based learning mobile game to learn object-oriented programming - Odyssey of Phoenix. Proceeding of the 2017 IEEE 6th International Conference on Teaching, Assessment and Learning for Engineering (TALE), 12-14 Dec, The University of Hong Kong, Hong Kong, pp. 426-431.
- Wong, Y. S., Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2017). Odyssey of Phoenix: A propriety game based learning game to learn object-oriented programming. Proceeding of the 11th European Games Based Learning Conference (ECGBL), 5-6 Oct, FH JOANNEUM University of Applied Sciences, Graz, Austria, pp. 763-772.
- Sayed Yusoff Syed Hussain., Tan, W. H., & Muhammad Zaffwan Idris. (2017). Digital game based learning: a new method in teaching and learning mathematics. Proceedings of the International Conference on Education, Mathematics and Science 2016 (ICEMS2016) in conjunction with the 4th International Postgraduate Conference on Science and Mathematics 2016 (IPCSM2016), AIP Conference Proceedings.
- Tan, W. H., & Ghaheri, F. (2016). Gamification of Forty Inventive Principles of Problem Solving: A Case Study of TRIZ Puzzle Z. Proceedings of MyTRIZ Conference 2016, 25 Nov, Taylor’s University, Subang, Malaysia.
- Wong, Y. S., Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2016). Examining effectiveness of learning object-oriented programming paradigm through propriety game-based learning games. Proceeding of the 10th European Games Based Learning Conference (ECGBL), 6-7 Oct, University of the West of Scotland, Paisley, Scotland, UK, pp. 796-804.
- Wong, Y. S., Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2016). A propriety game-based learning game as learning tool to learn object-oriented programming paradigm. Proceeding of the Joint International Conference on Serious Games (JCSG), 26-27 Sep, Brisbane, Australia, pp. 42-52.
- Tan, W. H. (2016). Utopian Pedagogic School of Innovation: Online game-based learning of 3D modeling. Proceedings of the 6th Irish Conference on Game-based Learning, 1-2 Sep, Dublin Trinity College, Ireland, Malaysia, pp. 83-92.
- Shahrel Nizar Baharom., Nur Hazwani Zolkifly., & Tan, W. H. (2016). Emotional Design for National Cars: The Role of Emotion and Perception in Car Design and Its Effects on Purchase. In Abdullah M., Yahya W., Ramli N., Ahmad B. (eds) Regional Conference on Science, Technology and Social Sciences (RCSTSS2014), pp. 71-79. Springer, Singapore.
- Fadilah, A. R., Khairulanuar, S., & Tan, W. H. (2015). The effect of mobile augmented reality on students’ creative thinking: A review of conceptual frameworks. Proceedings of the International Conference on Education (ICE 2015), 19-20 Jul, Kuala Lumpur, Malaysia.
- Wang, Y., Tan, W. H., & Maizatul Hayati Mohamad Yatim. (2015). Fight Obesity App: A proof-of-concept of mobile game-based treatment. Proceedings of the 5th International Conference on e-Learning, 26-28 May, Kota Kinabalu, Malaysia.
- Sharmila, P., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2015). Gauging student learning attainment through seven variations of instructional screencast video. Proceedings of the 5th International Conference on e-Learning, 26-28 May, Kota Kinabalu, Malaysia.
- Sharmila, P., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2015). Developing instructional screencast for learning 3D modeling software. Proceedings of the National Research Seminar, 9 May, Tanjong Malim, Malaysia.
- Shahrel Nizar Baharom., Nur Hazwani Zolkifly., & Tan, W. H. (2014). Emotional Design for National Cars: The Roles of Emotion and Perception in Consumer Purchasing Behaviour. Proceedings of the Regional Conference on Science, Technology and Social Sciences, 23-25 Nov, Cameron Highlands, Malaysia.
- Sayed Yusoff Syed Hussain., Tan, W. H., & Muhammad Zaffwan Idris. (2014). Pembangunan Permainan Digital Matematik Menggunakan Model IDDTI untuk Murid Pemulihan. Proceedings of the 8th International Malaysian Educational Technology Convention (IMETC 2014), 3-5 Nov, Sepang, Malaysia, pp.1-13.
- Sayed Yusoff, S. H., Tan, W. H., & Muhammad Zaffwan, I. (2014). Pembelajaran Berasaskan Permainan Digital Untuk Murid Pemulihan Matematik Sekolah Rendah. Proceedings of the 2nd International Postgraduate Conference on Science and Mathematics 2014 (IPCSM’14), 18-19 Oct, Tanjung Malim, Malaysia, pp. 1–6.
- Tan, W. H., Mohd Muzafar Shah Mohd Razali., & Aslina Ahmad. (2014). Drug Prevention Education through a Mobile Game: Fight For Future 2.0. Proceedings of the International Drug Prevention and Rehabilitation Conference, 15-16 Oct, Nilai, Malaysia.
- Shahrel Nizar Baharom., Tan, W. H., & Muhammad Zaffwan Idris. (2014). Emotional design for games: The roles of emotion on a visceral level perspective. Proceedings of the 2nd International Innovation, Design & Articulation, 19-21 Sep, Langkawi, Malaysia, pp. 183-189.
- Sayed Yusoff, S. H., Tan, W. H., & Muhammad Zaffwan, I. (2014). Pembelajaran Berasaskan Permainan Digital Untuk Matematik Pemulihan. Proceedings of the 9th International Malaysian Studies Conference, 18-20 Aug, Kuala Terengganu, Malaysia.
- Tan, W. H. (2014). Nurturing teachers with tomorrow’s standards today: Bring games into and building games through classroom activities. Proceedings of the International Conference on Teacher Education: The Standardization of Teacher Education – Asian Qualification Framework, 25-26 Jun, Bandung, Indonesia, pp. 1570-1579.
- Tan, W. H., Nurul Fazmidar Mohd Noor., & Wang, Y. (2014). Gamification of inventive principles: A case study of TRIZ puzzle game. Proceedings of the International Symposium on Simulation and Serious Games, 23-24 May, Seoul, Republic of Korea, pp. 159-164.
- Shahrel Nizar Baharom., Tan, W. H. & Muhammad Zaffwan Idris. (2014). Emotional design for games: The roles of emotion and perception in game design process. Proceedings of the International Symposium on Simulation and Serious Games, 23-24 May, Seoul, Republic of Korea, pp. 19-25.
- Sayed Yusoff Syed Hussain., Tan, W. H. & Muhammad Zaffwan Idris. (2014). Digital game-based learning for remedial Mathematics students: A new teaching and learning approach in Malaysia. Proceedings of the International Symposium on Simulation and Serious Games, 23-24 May, Seoul, Republic of Korea, pp. 112-117.
- Wong, Y. S., Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2014). Using computer games to learn Object-Oriented Programming in computer science courses. Proceedings of the EDUCON2014 – IEEE Global Engineering Education Conference, 3-5 April, Istanbul, Turkey.
- Sayed Yusoff Syed Hussain., Tan, W. H. & Muhammad Zaffwan Idris. (2013). Permainan Digital: Pendekatan Baharu Dalam Pendidikan Masa Depan. Prosiding Seminar Kebangsaan ICT Dalam Pendidikan, 26-27 Nov, UPSI, Tg. Malim, Malaysia.
- Tan, W. H. (2013). Developing Aesthetics Assessment Skills in Bachelor of Design Programmes. Proceedings of the International Conference on Assessment for Higher Education Across Domains and Skills (AHEADS2013), 17-19 Dec, Universiti Teknologi Malaysia, Kuala Lumpur, Malaysia.
- Ahmad Zamzuri Mohamad Ali., Kogilathah Segaran., & Tan, W. H. (2013).Usability and user satisfaction of 3D talking-head Mobile Assisted Language Learning (MALL) app for non-native speakers", Proceedings of the 3rd World Conference on Educational Technology Researches, Universities of Turkey, Antalya, TURKEY.
- Tan, W. H. (2013). Teaching Creativity in Design Aesthetics: An Introspective Account of a University Lecturer. Proceedings of the Informatics and Creative Multimedia 2013 (ICICM’ 13), 3-6 Sep, Universiti Teknologi Malaysia, Kuala Lumpur, Malaysia, pp. 42-47. DOI 10.1109/ICICM.2013.74
- Tan, W. H. (2012). Overcoming Systematic Shortage of ICT Talents in Malaysia: Potential TRIZ Solutions. Proceedings of the International Conference on Integrated Knowledge, 19-20 Dec, Monash University, Sunway, Malaysia.
- Tan, W. H. (2011). Explaining the benefits of game-based learning for teachers and game experts. Proceedings of the 5th International Malaysian Educational Technology Convention, Kuantan, Malaysia.
- Tan, W. H., Neill, S., & Johnston-Wilder, S. (2011). How do professionals’ attitudes differ between how subject matter experts and game experts could ideally collaborate and what they usually achieve. Proceedings of 1st Multimedia and Creative Content Symposium, UPSI, Tanjong Malim, Malaysia.
- Tan, W. H. (2011). Identifying, justifying and evaluating the potential of game used in education. Proceedings of Seminar Perkongsian Amalan Pengajaran dan Pembelajaran di Institusi Pengajian Tinggi, 23 – 24 Mar 2011, UPSI, Malaysia.
- Tan, W. H., Neill, S., & Johnston-Wilder, S. (2010). Subject matter experts' attitude to game-based learning for formal education contexts. Proceedings of the Interactive Technologies and Games Conference: Education, Health and Disability, 26 - 27 Oct 2010, Nottingham Trent University, UK.
- Tan, W. H., Neill, S., & Johnston-Wilder, S. (2010). Spiral Research Model for game-based learning studies: a pragmatic educational research design in practice. Proceedings of the Fourth European Conference on Games Based Learning, 21-22 Oct, 2010, University of Aarhus, Copenhagen, Denmark.
- Tan, W. H. (2010). In search of research methodology: a doctoral research design journey. Malaysia - Glasgow Doctoral Colloquium 2010, 20 - 21 Jan, 2010, Glasgow, Scotland, UK.
- Tan, W. H., Neill, S., & Johnston-Wilder, S. (2009) Deep learning and the use of Spore in A-Level Biology lessons. Proceedings of the Third European Conference on Games Based Learning, 12-13 Oct, 2009, FH Joanneum University of Applied Sciences, Graz, Austria.
- Tan, W. H.,& Xu, L. (2009). Deep learning and innovative skills development: a potential solution to education dilemma in China. Paper for the First PhD Forum of Chinese Students and Scholars Association UK, 30 May, 2009, University of Nottingham, Nottingham, UK.
- Tan, W. H., Johnston-Wilder, S., & Neill, S. (2008). Examining the potential of game-based learning through the eyes of maths trainee teachers. Proceedings of the British Society for Research into Learning Mathematics Day Conference, 28 (3), 15 Nov, 2008, King‟s College, London, UK.
- Tan, W. H., & Richardson, S. (2006). Globalization, e-Learning and The Art of War. Proceedings of International Conference on Globalization of Business, 28-29 Aug, 2006, INTI College Malaysia, Nilai, Negeri Sembilan, Malaysia.
- Vimala Perumal., Tan, W. H., & Deepak Kumaran Menon. (2006). Knowledge Transfer Systems in Film and Animation Department at Multimedia University. Proceedings of International Conference on Knowledge Management in Institutes of Higher Learning, 21– 23 Feb, 2006, Suan Dusit Rajabhat University, Bangkok, Thailand.
- Zalizah Awang Long., Tan, W. H., & Richardson, S. (2006). Effectiveness Factors: Prolonged Study Universiti Kuala Lumpur – Institut Infotech MARA E-Learning Portal. Proceedings of the International Conference on Distance, Collaborative and e-Learning (DCEL 2006), 4-5 Jan, 2006, Kuala Lumpur, Malaysia.
- Tan, W. H., Zalizah Awang Long., Fauzan Shukor., & Richardson, S. (2005). In Search of Effectiveness Factors: A Case Study of the UniKL IIM E-Learning Portal. Proceedings of International Symposium of E-learning 2005, 25-26 Jul, 2005, Kota Kinabalu, Sabah, Malaysia.
- Saari, E.M. & Tan, W.H. (2022). Gamification in Final Year Projects: Best Practices in the Bachelor of Design in Digital Games Programmes. In Sanmugam M., Zulkifli N.N., Ibrahim M.M., Shawalludin S., & Ismail I.M. (eds.) Perspectives and Practices of Gamification (pp. 185-206). New York: Nova Science Publishers.
- Tan, W.H.; Tan, C.I. & Maizatul Hayati Mohamad Yatim. (2021). Game design elements for educational game validation framework. In Ibrahim A. & Nazreen A. (eds) Game testing & evaluation: quality assurance for games. (pp. 67-81) Malacca: Penerbit UTeM.
- Tan, W.H.; Muhammad Aqil Aryan Wong.; Zainab Othman.; Famiza Zakira Zainuddin.; & Intan Zuraidaedora Mohd Taharin. (eds.) (2020). e-Prosiding Seminar Kebangsaan Kor Siswa Siswi Pertahanan Awam (Kor SISPA) IPT Kali Ke-7: Kesukarelawanan Nadi Komuniti IR 4.0. Tanjong Malim: Universiti Pendidikan Sultan Idris.
- Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2020). Designing and developing games to educate: a gamification--game-based learning continuum. In Ibrahim A. & Nazreen A. (eds.) Game development: from idea to prototype. (pp. 13-28). Malacca: Penerbit UTeM.
- Tan, W.H., & Boo, I. (2019). Provisional framework of multimodal evaluation. In D. Ifenthaler & Y.J. Kim (Eds.) Game-based Assessment Revisited. New York: Springer.
- Tan, W.H.; Ahmad Zamzuri Mohamad Ali,; & Cheong, K.K. (2019). A Mobile Puzzle Game for Learning Forty Inventive Principles of Problem Solving. In C.M. Thurnes; C. Hentschel & F. Zeihsel (Eds.) Playing TRIZ – Games and Cases for Learning and Teaching Inventiveness. Kaiserslautern: Synnovating Gmbh.
- Tan, W.H. (ed.)(2019). Design, Motivation, and Frameworks in Game-Based Learning. Hershey, PA: IGI Global.
- Tan, W.H. (2019). A Coaching Framework for Meta-Games: A Case Study of FPS Trainer. In W.H. Tan (Ed) Design, Motivation, and Frameworks in Game-Based Learning. Hershey, PA: IGI Global, pp. 184-212.
- 陈伟豪. (2018). 大学研究机制的资源分配. In 潘勇强(Ed) 困局中的大学教育. Kuala Lumpur: MC Book Sdn. Bhd., pp. 65-77.
- Tan, W. H.; Neill, S. & Johnston-Wilder, S. (2018). Why game-based learning did not achieve what it could achieve: Challenges and success factors. In Ophthalmology: Breakthrough in Research and Practice, Hershey, IGI Global, pp. 482-499. (SCOPUS)
- Tan, W.H. (2015). Gamifikasi dalam pendidikan: Pembelajaran berasaskan permainan. (Gamification in Education: Game-Based Learning). Tanjung Malim: Penerbit UPSI.
- Tan, W.H., & Ahmad Zamzuri Mohamad Ali. (2015). Pembelajaran berasaskan permainan dalam kursus pemodelan (Game-based learning in the Modeling course). In Nor Azah Abdul Aziz (Ed.). Integrasi Media: NeoPerspektif. Tanjong Malim: Fakulti Seni, Komputeran & Industri Kreatif, UPSI, pp. 185-195.
- Ahmad Zamzuri Mohamad Ali & Tan, W.H. (2015). 3d talking-head mobile app. In Z. Yan (Ed.), Encyclopedia of Mobile Phone Behavior (Volumes 1, 2, & 3). Hershey, PA: IGI Global, pp. 1148-1155.
- Tan, W. H.; Neill, S. & Johnston-Wilder, S. (2014). Why game-based learning did not achieve what it could achieve: Challenges and success factors. In Educational Technology Use and Design for Improved Learning Opportunities, Hershey, IGI Global, pp. 269-285. (SCOPUS)
- Tan, W.H.; Neill, S. & Johnston-Wilder, S. (2013). How do professionals’ attitudes differ between what gamebased learning could ideally achieve and what it usually achieves. In Small and Medium Enterprises: Concepts, Methodologies, Tools, and Applications, Hershey, IGI Global, pp. 1738-1752. (SCOPUS)
- Tan, W.H. (2012). 留学英国记. In T.H. Khor (Ed) 问学札记:二十二位青年学术人的自述. Kuala Lumpur: Prometheus Enterprise Sdn. Bhd., pp. 96-103.
- Tan, W.H. (2012). Explaining the benefits of game-based learning for teachers and game experts. In M. I. Rozhan; I. Mohd Arif & M. Rosnaini (Eds.), Educational Practices in a Learning Ubiquitous Environment. Kuala Lumpur: META, pp. 190-201.
- Ahmad Zamzuri Mohamad Ali; Ramlah Mailok; Tan, W.H.; Maizatul Hayati Mohamad Yatim; Md Nasir Ibrahim & Syed Osman Syed Yusoff. (2011). Programme for the advancement of collaborative key strategies: Strategic action plan 2011 – 2020. Tanjong Malim: FSKIK, UPSI.
- Mohd Zaihidie Arshad; Harozila Ramli; Mohd Fauzi Sedon@ M. Dom; Mohd Zahuri Zahuri Khairani; Ridzuan Hussin; Tan, W.H.; Nohd Johari Ab Hamid; Tajul Shuhaizam; Roskang Jailani & Abdul Halim Husain. (2011). Ideas, Issues & Contexts in Arts Research. Tanjong Malim: FSKIK UPSI.
- Tan, W. H.; Johnston-Wilder, S. & Neill, S. (2011). Game-based learning with dialogic teaching approach: deep learning and the use of SporeTM in A-Level Biology Lessons. In Felicia, P. (Ed) Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, Hershey, IGI Global, pp. 860 – 875.
Aug 2022 | Evaluation Panel, Digital Content Grant (DCG) – Innovation in Creative Tech, 10th Grant Recommendation Committee (GRC), Malaysia Digital Economy Corporation (MDEC). |
May 2021 | MQA Assessor Panel, Accreditation of the Bachelor of Art in Media Technology, at Genovasi University College, Malaysia |
Since Mar 2021 | Deputy Chairperson & Head of Industrial Relations Cluster, Game Development Council of Malaysia (GDCoM), Ministry of Higher Education, Malaysia |
Since Dec 2020 | Adjunct Professor of Educational Technology, UNITAR International Univ., Malaysia. |
Oct 2020 | Chair of the MQA Assessor Panel, Accreditation of the Diploma of Art in Game Design in Collaboration with DigiPen (USA), at The One Academy, Malaysia MQA Assessor Panel, Accreditation of the Bachelor of Art in Game Design in Collaboration with DigiPen, at The One Academy |
Oct 2020 – Jan 2022 | Postgraduate Programmes Coordinator, Creative Multimedia Department, Faculty of Art, Computing & Creative Industry, Universiti Pendidikan Sultan Idris |
Aug 2020 | Panel of the Board of Studies, Bachelor of Game Development programme, UniKL, Malaysia |
Jul 2020 | Development Panel, National Occupational Skills Standards (NOSS) for 3D Game Asset Production (Level 3), Department of Skills Development, Ministry of Human Resource, Malaysia |
2019 | Internal Auditor, Rating System for Malaysian Higher Education Institutions (SETARA) |
Since Mar 2019 | Honorary Lecturer, School of Medical Sciences, Universiti Sains Malaysia |
2018 - present | FRGS & PRGS - MyGrants Evaluation Committee (Sastera & Sastera Ikhtisas), Ministry of Higher Education, Malaysia |
May – Jun 2018 | Visiting Research Scientist, Play2PREVENT Lab, Yale Center for Health & Learning Games, School of Medicine, Yale University |
Mar 2018 | Member, International Advisory Committee for Establishing the Serious Games Evaluation Framework, Serious Games Association, Singapore. |
Feb 2018 – present | Professional Technologist (Ts.), Malaysia Board of Technologists
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Aug 2017 | Panel of the Board of Study Committee, Foundation in Creative Multimedia, UniKL, Malaysia. |
Aug 2017 – Apr 2018 | Hubert H. Humphrey Fellow, College of Education, Pennsylvania State University, USA |
Jul 2017 | Advisory Committee Member, Bachelor of Computer Science (Honours), Universiti Utara Malaysia (UUM). Panel of the Board of Study Committee, Master of Creative Digital Media, UniKL, Malaysia. |
May – July 2017 | Visiting Faculty, Game Lab, Singapore University of Technology & Design, Singapore |
Feb 2016 | Programme Curriculum Refinement Advisor, Diploma in Games Art, Selayang Community College, Ministry of Higher Education, Malaysia |
Nov 2015 | Advisory Committee Member, Bachelor of Computer Science (Honours) Game Computing Programme, College of Arts & Sciences, Universiti Utara Malaysia. |
Sep 2015 | External Examiner, Faculty of Animation & Multimedia, National Academy of Arts, Culture & Heritage (ASWARA), Malaysia. |
Jun 2015 – Jan 2017 | Director, UPSI Education Research Laboratory, UPSI, Malaysia |
Oct 2014 | Panel Reviewer, 3D Game Art Production (Level 3), National Occupational Skills Standard (NOSS), Multimedia Development Corporation (MDec). |
Sep 2014 | Panel Reviewer, 2D Game Visual Art (Level 3), NOSS, MDec. |
Mar 2014 | External Examiner, Bachelor of Game Development (Hons) programme, KDU University College, Malaysia. |
Oct 2013 | Chair of the MQA Assessor Panel, Accreditation of the B.A. (Hons) Animation 3+0 in Collaboration with Staffordshire University, at Asia Pacific Institute of Information Technology (APIIT). |
May 2013 | MQA Assessor Panel, Accreditation of the Diploma in Digital Animation programme at Melacca International College of Science & Technology (MICOST). |
2013 - 2015 | Coordinator, Staff Development & Short-term Courses, Creative Multimedia Department, FSKIK, UPSI. |
Nov 2013 – May 2015 | Deputy Director 1 (Creativity and Innovation), UPSI Education Research Laboratory, UPSI, Malaysia |
2012 - 2018 | Panel Member, Malaysia Game Development 2020 (MyGameDev2020) - the 14th Entry Point Project for National Key Economic Area (NKEA) in Education, PEMANDU, Prime Minister’s Department, Malaysia. |
Oct 2012 | MQA Assessor Panel, Accreditation of the Bachelor of Arts (Hons) Graphic Design Technology with Animation 3+0 programme in Collaboration with Univ. of East London, at Linton University College. |
May 2012 | Accreditation Panel, Malaysian Qualifications Agency (MQA), Malaysia. |
2011 - 2013 | Pro temp Programme Coordinator, Bachelor of Design (Digital Games) with Honours, Creative Multimedia Department, FSKIK, UPSI, Malaysia |
2006 | R&D Coordinator, Malaysian Institute of Information Technology, UniKL |
Professional Editorial Work
Feb 2022 | IGI Global’s Interim Editor-in-Chief Board, Hershey, USA |
Sep 2021 | Book Proposal Evaluator, “Serious Games: A Practical Guide to Design, Implementation and Evaluation”, CRC/ Chapman & Hall, Taylor & Francis Group. |
Apr 2020 | Book Reviewer, “Whizz Thru PT3 RBT Tingkatan 3”, Oxford Fajar Sdn Bhd, Malaysia. |
Since 2020 | Reviewer, International Journal of eSports Research, IGI Global, Hershey, USA. |
Since Jul 2019 | Editor, International Journal of Creative Multimedia, MMU University Press, Malaysia. |
Since Jul 2018 | Reviewer, International Journal of Virtual & Personal Learning Environments (IJVRLE), IGI Global, Hershey, USA. (SCOPUS). |
Since May 2018 | Reviewer, IEEE Access (WoS) |
Jun 2017 – Apr 2018 | Editor, “Design, Motivation, and Frameworks in Game-Based Learning”, IGI Global, Hershey, USA. |
Since Jun 2017 | Reviewer, International Journal of Applied Research in Bioinformatics (formerly known as International Journal of Knowledge Discovery in Bioinformatics), IGI Global, Hershey, USA. |
Since Feb 2017 | Reviewer, PeerJ (SCOPUS & WoS). |
Since 2016 | Reviewer, Malaysian Journal of Computer Science, Universiti Malaya (WoS). |
Since May 2015 | Associate Editor, International Editorial Review Board, International Journal of Game Based Learning (IJGBL), published by IGI Global Publishing, US. (Indexed in SCOPUS & ESCI) |
Since Apr 2015 | Reviewer, Computer & Education, published by Elsevier, Netherlands. (WoS) |
Mar 2015 | Conference paper reviewer, the International Symposium on Mathematical Sciences & Computing (iSMSC 2015), to be organized by Universiti Teknologi MARA (Perak), Malaysia |
Dec 2014 – Feb 2015 | Selection Panel, Malaysia Academic Publication Council (MAPIM) Awards, UPSI Level, Penerbit UPSI, Malaysia. |
Aug 2014 | Guest Editor, the 3rd Global Summit on Education: Trends and Challenges in Education (9-10 March 2015), organized by Selangor International Islamic University College, Malaysia. |
Since Jul 2014 | Columnist, Malim Sarjana or 马林学者, Sin Chew Daily, Malaysia. |
Mar – Aug 2014 | Editorial Board, Creative Multimedia Department Books, FSKIK, UPSI, Malaysia. |
Mar 2014 | Best Journal Selection Panel, MAPIM Awards, UPSI Level, Penerbit UPSI, Malaysia. |
Mar 2010 – Apr 2015 | Reviewer, International Editorial Review Board, IJGBL, published by IGI Global Publishing, US. |
Dec 2010 | Book Reviewer, “Colloquial Malay: The Complete Course for Beginners (Multimedia)”, Routledge Publishers, UK. |
2020 & 2021 | Interview Panelist, Hubert H. Humphrey Fellowship Program, Malaysian-American Commission of Educational Exchange (MACEE) |
Oct 2020 – Present | Executive Committee Member, Fulbright Alumni Association of Malaysia |
2021 | Volunteer of Civil Defence Force Malaysia, Pusat Pemberian Vaksin (PPV) Slim & PPV UPSI |
2020 | Frontliner of Civil Defence Force Malaysia, Sungkai Quarantine Station & Enhanced Movement Control Order (EMCO) Jalan Masjid India, KL. |
2019 - present | Committee Member, Kawasan Rukun Tetangga (KRT) Parcel 18, Proton City, Tanjong Malim |
Mar 2018 | MedShare, Atlanta, Georgia, USA |
Oct 2017 | Red Cross, State College, Pennsylvania, USA |
Sep – Dec 2017 | St. Vincent De Paul Thrift Shop, State College, Pennsylvania, USA |
Jan 2017 – present | Vice Chairperson of the Administrative Committee, Serious Games Association, Singapore |
Jul 2015 - present | Associate Major, Malaysia Civil Defence Force |
2014 - 2017 | Action Committee Member for Implementing STEM (Science, Technology, Engineering & Mathematics) Education, National STEM Movement, Malaysia. |